ABOUT THE JOB
We’re looking for an experienced Unity Playable Ads Developer to create compelling, interactive ad experiences that capture the essence of a game and engage users. You’ll work closely with our Creative Team to build interactive, engaging playable ads, ensuring a smooth and enjoyable experience for a wide audience.
If you’re passionate about gaming and have a knack for interactive ad development, we hope you will join the team.
WHAT YOU WILL DO
- Build a wide range of playable ads and interactive endcards, from simple 2D gameplay to 3D, complex gameplay experiences based on creative briefs.
- Code gameplay logic, interaction systems, ad flow and ad config tool using Unity, applying best practices for performance, scalability, and maintainability.
- Apply OOP principles and design patterns (singleton, observer, facade, object pooling, etc.) to write efficient, reusable, and maintainable code.
- Work closely with artists to integrate animations, VFX, SFX, and interaction flows that capture the original game’s visual, core mechanic and deliver a FUN & persuasive player experience.
- Develop multiple creative and gameplay variations for testing to optimize engagement, retention, and conversion performance.
- Strong understanding about game art, mechanics, UI/UX.
- Optimize assets & ensure all deliverables meet ad network policies and technical requirements (IronSource, AppLovin, Mintegral, Google, etc.). Troubleshoot and resolve technical issues during Ads operations (capacity, sizing, bugs, rejections from ad networks).
- Optimize loading times, runtime performance, and gameplay flow to ensure smooth, fast experiences across devices and channels.
- Implement event tracking and verify that key user interactions are correctly recorded in Luna Playwork for analysis and optimization.
- Create Unity Playworks template for easier config.
QUALIFICATIONS
- Deep understanding and high-level proficiency in Unity and C# for playable or mobile game development.
- Experience with Unity 2D/3D systems, including physics, particle Familiarity with core Unity frameworks and tools such as DOTween, Zenject, ScriptableObjects, Addressables, and custom editor scripting.systems, animation controllers, and timeline.
- Experience integrating and working with third-party SDKs and plugins, version control (Git), and WebGL builds for playable ads.
- Knowledge and application of key programming principles (DRY, KISS, SOLID) and OOP best practices.
- Basic proficiency in Photoshop or equivalent tools for asset adjustment and integration.
- Good understanding of animation principles, VFX, and UI transitions to create visually engaging playables.
- Portfolio showcasing shipped playable ads, prototypes, or interactive projects built in Unity.
- Genuinely loves playing games, understanding game art, animation timing, and VFX principles to bring creative ideas to life.
- Basic proficiency AI prompt or equivalent tools for asset handling and integration.
- Portfolio showcasing playable ads, prototypes, or interactive experiences that demonstrate both technical expertise and creative execution.
WHAT WE OFFER
- Competitive salary and benefit packages, twice-yearly performance bonuses.
- Personal learning and well-being budget.
- Team-building budget.
- Lunch, teatime, monthly team dinner and parking allowance.
- Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.
- 12 days working from home per year.
- Annual trips to countries where we achieve the most success (next stop: Japan looking for teammates to go with us).
- Opportunity to work on exciting mobile game projects.
- Collaborative and supportive team environment.
- Continuous learning and growth opportunities.
How To Apply
Click the button or contact us at hr@pressstart.cc